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000518_owner-lightwave@webcom.com_Wed Jul 26 05:10:58 1995.msg
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1995-08-06
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(1.37.109.15/16.2) id AA246680657; Wed, 26 Jul 1995 05:10:58 -0700
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Date: Wed, 26 Jul 1995 08:16:03 -0400
From: Lhoflinger@aol.com
Message-Id: <950726081501_123241054@aol.com>
To: lightwave@webcom.com
Subject: Modeling smooth seams
Sender: owner-lightwave@webcom.com
Precedence: bulk
I have just received Lightspeed and learned a great deal from it. Great job!
In the intro there is a flying billboard with cones on each corner that
appear smoothly connected to the rest of the object. How was this done and in
general how do you model smooth connections of objects. (ex. wings of an
airplane to a fuselage, rocket engines on the delta fighters of Babylon5
etc.) Thanks.
Lorenzo Hofler II
LVH Productions
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